Demo 1.2 (+ Steam announcement)
ANNOUNCEMENT: The Sword Game is now being published by Fennonauts Publishing, this is a huge step towards the future of the game and a huge accomplishment. I am really excited for what's to come for The Sword Game.
Demo 1.2 has been released and will be the version released on Steam, here are the changes:
* Introducing: Ranks! The sword game is now more competitive than ever with the addition of ranks, from C to A (C = most time taken, B = "good enough" A = fastest possible run)
* The human character has a new rig, making it simpler and easier to create custom animations
* The spherical projectile is now black-white-red
* New intro and slight main menu changes
* New fight animations in the last cutscene
* The camera now has a subtle shake when stomping
* The skip cutscene button on controllers has been remapped to the West button to avoid bugs and to make it a universal skip button for cutscenes
* New tutorial 1 music
* You are now unable to stop fast forwarding of a cutscene
* Fixed a bug where stomping would count enemies that were already killed by another weapon as killed, possibly bringing the "demons left" counter to negatives
* Fixed a bug where if you would reset the level while in pause menu, some of the text would stay on screen
* Falling off the map now automatically resets the level as opposed to giving you the death screen
* Fixed a bug where three of the demons would not be counted in the demon counter
* Fixed a bug where on the pause menu, there would be graphical artifacts with parts of the level flashing
* Fixed input icons stacking up when a gamepad is not in use
* Damage sound effect added + the screen flashes red when damage taken
* Loading screen behavior changed
* There is now a mark directly underneath the player where it can stomp, the outside zone marking the area affected and the center marking the more precise landing position (NOTE: must look down for it to activate!)
* Fixed the stomping state issue where the player would be temporarily stuck in the stomping state shortly after using the jump pad
* New volume sliders in the main menu's new "Settings" tab, saving functionality implemented
* Guide level changed
* Controls and volume sliders now accessible through the pause menu
* Unity logo at startup removed
* Fixed an issue where the sword would be activated when releasing the trigger
* The pause menu is now dark themed
* Some colliders adjusted
* The pause menu is now dark themed
* Fixed a bug where if you pressed the west button on a controller, the level would reset instantly
* Coyote time implemented, allowing the player to jump for a brief moment after leaving a platform
* Made the acceleration of the player a little smoother
* Tutorial 1 and 2 redesigned and tutorial 3 adjusted for more linearity
Kudos to the quality assurance team at Fennonauts for the feedback, most of the changes in this patch note were made possible by them.
Files
Get the sword game
the sword game
a game. about swords. and demons.
Status | In development |
Publisher | |
Author | Siunaus |
Genre | Platformer |
Tags | 3D, 3D Platformer, First-Person, Singleplayer, Speedrun |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast, Interactive tutorial |
More posts
- Demo 1.152 days ago
- Demo 1.0873 days ago
- Demo 1.0575 days ago
- DEMO 175 days ago
- AnnouncementNov 12, 2024
- Unused tracksOct 21, 2024
- RESOLUTION HOTFIXOct 11, 2024
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